House of Lanterns (PC)
DigiPen junior-year game project
A competitive survivor team-based game about chasing and evading through in an ancient Japanese mansion




More about the game:
Overview
House of Lanterns is a multiplayer game that pits a minority against the majority as Oni and Prey respectively. The objective of the Prey is to survive in the mansion for a period of time, while the objective of Oni is to find and hunt the prey. Oni has near perfect information and is very powerful, while the Prey are weak individually and need to band together to survive the odds.
Technical skills applied: C/C++, Visual Studio 2010, DirectX, OpenGL, AntTweakBar, XML
Responsibilities
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In-game level editor, serializing/deserialize game scene, game scene editing/mesh placement, game entities properties editor and grid collision editor
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Game debug manager/Render debug information
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Gameplay logics
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In-game UI
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Music and sound effects placement
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Improved the engine's Math Library
Team size: 7
Project duration: 28 weeks